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Superadmin
Admin

53, male

  Commoner

Posts: 17

7/5/2014 Modern

from Superadmin on 07/06/2014 10:08 PM

Modern

invisible_stalker.jpg

It was a weird night for the House of Melira. MrMrFrodo was the target. That is, there was a concerted effort among the players to not allow him to increase his lead.  Well, it worked. But it was Tatoe who served up a cold dish of pain to the group.  Utilizing black and white spirits, he trounced the rest of us into the fetal position, including MrMrFrodo. It was a welcome and interesting upset.

Card of the night:
kataki.jpg

Uh...now that is just mean.

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Superadmin
Admin

53, male

  Commoner

Posts: 17

6/21/2014

from Superadmin on 07/04/2014 07:43 PM

EDH
Mrmrfrodo won, again.

This is a call to destroy mrmrfrodo. He intends to run away with first place. He is putting distance between himself and the rest of us. Fact: he spends more $ on magic than anyone else. There is no rule against that. There is also no rule against everyone else conspiring to dethrone him and push him below third or fourth place. Band together. It does not matter who wins just as long as he loses.

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Superadmin
Admin

53, male

  Commoner

Posts: 17

Asher points

from Superadmin on 04/27/2014 11:04 AM

Asher gets 5 points for 6/26/2014

Reply Edited on 04/27/2014 11:05 AM.

Superadmin
Admin

53, male

  Commoner

Posts: 17

Swiss Rounds and Rankings

from Superadmin on 03/30/2014 10:39 AM

Because we have moved to Swiss Rounds, it becomes possible for players to amass points more quickly. It stands to reason that we adjust the ranking system to follow suit. I have adjusted the ranking system to match the accelerated points scheme. Some of you may see a drop in rank. Example...Uncommoner to Commoner. Conversely, it is possible to gain way more points than before. Remember the season goes all calendar year long.

Swiss Rounds are like this:

Three Swiss-style rounds will be played with the following schema:

 

2 wins / 0 losses = 3 pts.

2 wins / 1 loss = 2 pts.

1 win / 2 losses = 1 pt.

0 wins / 2 losses = 0 pts.

The two players with the highest number of points after the three rounds will play for the tournament win. The player who wins the final game will receive three victory counters for the final Swiss Round instead of two points. Otherwise, each player will recieve a victory counter for each win in addition to one victory counter for participation.

This system should provide a much more level chance for players to advance.


Reply Edited on 03/30/2014 10:48 AM.

Superadmin
Admin

53, male

  Commoner

Posts: 17

House of Melira (Imperial Beach) Tournament 2014-5

from Superadmin on 03/30/2014 10:15 AM

Modern with Infect Variant.
Lord of Scryb won overall.

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Superadmin
Admin

53, male

  Commoner

Posts: 17

Infect Banned As Of 4/1/2014 and the House of Melira

from Superadmin on 03/21/2014 06:49 AM

While infect is, as game mechanics go, seriously bad ass, it is not a mechanic that easily lends itself to the type of play that this tournament was intended to be. Now, I know that just using the word "tournament" creates an atmosphere of competition, which causes players to find the best ways possible to win. However, the bombastic, quicker-than-thou brutality of infect prevents players from sufficient time to enjoy the full range of mindsets, speculative strategy, flavor and community of playing magic in a non-pro environment. It is just a wanton blood bath. Additionally, it creates an atmosphere where all who are not playing infect must have a deck made to eliminate infect. Two types of decks emerge as ubiquitous: Infect and Anti-infect. This is not what I want out of play.

I want to simmer in strategy. I want the chance to use cards I never use. I want to explore new strategies and develop new community ties. When I lose (which seems to be often these days) I want to be thankful for the lesson. I want to have fun. I also want the younger members of our group to continue playing and learning. 

There are some of you who disagree. That is okay. I know who you are and I respect your opinions and I even understand your rationale. But I also know that each of you is smart enough and humble enough to let infect go.

House Rule #1: No Infect...Ever.
A change to this can only be made if all members vote unanimously to allow infect. A call for a vote can be made by an interested member once a gaming session before the tournament starts.

One way I thought we could do this in an interesting way is to give the tournament an emblem that is similar to the card Melira, Sylvok Outcast. The emblem would read like this: Players may not receive poison counters, all creatures lose infect and all instances of the word infect on all cards are disregarded. That way, players may still use creatures that have infect as regular creatures. For example, Priests of Norn is a 1/4 infect with vigilance. It would just be a 1/4 creature with vigilance. This might create new deckbuilding matrices for dynamics such as creature typing.

Let's discuss next tournament. We would consider the emblem as "House of Melira" or "Melira is in effect".
melira.jpg 

Reply Edited on 03/21/2014 07:04 AM.

Superadmin
Admin

53, male

  Commoner

Posts: 17

Re: Victory Counters and Rankings

from Superadmin on 03/04/2014 06:49 AM

As we go, the points system is evolving. It seems as though it may be a good idea to acknowledge participation with Victory Counters. So, from this point forward, each player will receive one Victory Counter for participating in the tournamet.

For EDH, it was generally agreed upon that moving forward, EDH games will awared participation points as well as points in the following schema:

  • 5 or more players: the top three players will get points...1st=3, 2nd=2 and 3rd=1.
  • 4 or fewer players: the top two players will get points...1st=3, 2nd=2. 

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